How to get thumbnail of Video Storage File in Windows phone app

StorageFile class provides us with the method called GetThumbnailAsync with the help of which we can retrieve the thumbnail of a storage file in Windows phone app.


Important Note:
This method works only on the Storage Files that are stored in public directory of the phone. It doesn’t work on the files that are present in app data container or Local Storage of the app.


So the method discussed below will be useful when you need to fetch all the video files that are stored in the gallery of phone or you are working on video files picked with FileOpenPicker method.


The code for fetching the thumbnail of video storage file is as following



If you need to save the thumbnail image to the Local Storage of your app you can use the following code given below



I hope this post will be helpful to you.


How to copy one StorageFile into another StorageFile in Windows phone app using C#

StorageFile class provides a method called CopyAsync to copy the contents of one file into another.

The code for the above is as following



Note: In the given code above we replace the contents of filetoReplace by filetoCopy.


If you want to copy the file to a given StorageFolder you can use the CopyAsync method. The code for the following is given below



How to get the file size of Storage File in Windows phone app

StorageFile class provides different methods with the help of which we can retrieve the file size of a give StorageFile.


In the given function below we retrieve the file size of a given StorageFile using GetBasicPropertiesAsync() method. This method returns the basic properties of the given Storagefile in form of class object from which we can get the size of the given StorageFile.



Note:The property size of basicproperties object returns the file size in Ulong data type.

To convert the ulong type to proper file size in form of Bytes, Kilobytes or MB we have used the CalculateSize helper function.

Convert StorageFile to a BitmapImage in Universal Windows Apps

We have already seen how to convert a WritableBitmap to a StorageFile in Universal Windows apps.

A StorageFile can be converted to a BitmapImage using the following function.

public class ImageUtils
    public static async Task<BitmapImage> StorageFileToBitmapImage(StorageFile savedStorageFile)
        using (IRandomAccessStream fileStream = await savedStorageFile.OpenAsync(Windows.Storage.FileAccessMode.Read))
            BitmapImage bitmapImage = new BitmapImage();
            bitmapImage.DecodePixelHeight = 100;
            bitmapImage.DecodePixelWidth = 100;
            await bitmapImage.SetSourceAsync(fileStream);
            return bitmapImage;

To use the function call it as follows.

BitmapImage imageSource= await ImageUtils.StorageFileToBitmapImage(savedStorageFile);

convert a WritableBitmap to a StorageFile in Universal Windows apps

Converting WritableBitmap to StorageFile in Universal Windows Apps

WriteableBitmap is quite useful when an app requires image processing. It provides a BitmapSource, that can be written and manipulated. Ultimately that bitmap source is supplied to an image control of a Windows Store app. We are going to save the WritableBitmap to a StorageFile in our app.

For image encoding WinRT offers the BitmapEncoder class. For image encoding we need to select a BitmapEncoderGuid that is basically a formatted of image, such as JPEG, PNG, TIFF, and so on. It’s actually a unique identifier for each bitmap encoder.

We will first export WriteableBitmap’s pixel buffer into a byte array. Then we will initialize the bitmap encoder with a GUID and destination file stream. Finally we will set the pixel data to a bitmap encoder. Bitmap encoder’s SetPixelData(...) gets various parameters to write the pixels in various ways. Check out the method metadata given below. At last we will have the file ready.

public class ImageUtils
    public static async Task<StorageFile> WriteableBitmapToStorageFile(WriteableBitmap WB, FileFormat fileFormat)
        string FileName = "MyFile.";
        Guid BitmapEncoderGuid = BitmapEncoder.JpegEncoderId;
        switch (fileFormat)
            case FileFormat.Jpeg:
                FileName += "jpeg";
                BitmapEncoderGuid = BitmapEncoder.JpegEncoderId;
            case FileFormat.Png:
                FileName += "png";
                BitmapEncoderGuid = BitmapEncoder.PngEncoderId;
            case FileFormat.Bmp:
                FileName += "bmp";
                BitmapEncoderGuid = BitmapEncoder.BmpEncoderId;
            case FileFormat.Tiff:
                FileName += "tiff";
                BitmapEncoderGuid = BitmapEncoder.TiffEncoderId;
            case FileFormat.Gif:
                FileName += "gif";
                BitmapEncoderGuid = BitmapEncoder.GifEncoderId;
        var file = await Windows.Storage.ApplicationData.Current.TemporaryFolder
    .CreateFileAsync(FileName, CreationCollisionOption.GenerateUniqueName);
        using (IRandomAccessStream stream = await file.OpenAsync(FileAccessMode.ReadWrite))
            BitmapEncoder encoder = await BitmapEncoder.CreateAsync(BitmapEncoderGuid, stream);
            Stream pixelStream = WB.PixelBuffer.AsStream();
            byte[] pixels = new byte[pixelStream.Length];
            await pixelStream.ReadAsync(pixels, 0, pixels.Length);
            encoder.SetPixelData(BitmapPixelFormat.Bgra8, BitmapAlphaMode.Ignore,
            await encoder.FlushAsync();
        return file;
    public enum FileFormat

Don’t forget to add the namespace System.Runtime.InteropServices.WindowsRuntime.

To use the converter call it as follows.

StorageFile savedStorageFile= await ImageUtils.WriteableBitmapToStorageFile(ImageCropper.CroppedImage, ImageUtils.FileFormat.Png);

Convert Storage File to Byte Array in Universal Windows apps

This async function converts a storage file to a byte array.

public static async Task<byte[]> GetBytesAsync(StorageFile file)
    byte[] fileBytes = null;
    if (file == null) return null;
    using (var stream = await file.OpenReadAsync())
        fileBytes = new byte[stream.Size];
        using (var reader = new DataReader(stream))
            await reader.LoadAsync((uint)stream.Size);
    return fileBytes;

It accepts a StorageFile as argument and returns a byte array for it.