How to access Isolated or Local Storage Data of Windows phone App (Silverlight/WinRT)

Initially you guys have been using Isolated Storage Explorer (ISETool.exe) to access the Isolated/Local Storage data of your Windows phone applications. But that requires typing long commands into the command prompt with app id. You need to remember different commands in order to access different files and is a hectic procedure.

But now we have got a new tool which can make this access easier and provides a GUI interface with upload and download features.

The tool is called IsoStoreSpy. It is an open source project hosted under the Codeplex community.

The download link for the tool is given below. You can download the version that suits your environment.


Download IsoStoreSpty tool


Step 1:

Now to start with first you need to open the tool



Step 2:

Click on the Settings icon in the middle or the top-left side of the tool. Now you need to select the device.



Step 3:

If you are running on the device then select Device or else Emulator. If you are running on an emulator then please install the app in the emulator and be sure the App is Not Running. So that this tool can access your app’s settings file or correspondingly in the phone just install the app and be sure the app is not running.

In this case we are assuming the app is running on the emulator.



Step 4:

Now by default it will show all the files in the local folder of the application. To view the files under roaming settings select Roaming under the Directory section.

You can also import or export a file into the application through this tool.



I hope this post will be helpful to you.

Save Speech Synthesis Stream as Audio in Windows Phone 8.1

In Windows Phone 8.1 you can generate a SpeechSynthesisStream using text to speech. We earlier tipped you on
Using text to speech in Windows Phone 8 and 8.1
You can use the output SpeechSynthesisStream and save it as a .wav audio file in app’s local storage.


This is not the best method to save the speech stream to audio as it takes a long time to get processed.

Sound off in comments/forums if you find a workaround.

UPDATE: We just found another method to do it and it seems to be quite faster. The sample Transcoding media project uses Windows.Media.Transcoding API to transcode a media file in a Windows Store app.